News
stay up-to-date

Download
get the program

About
what RouteBuilder can do

Forums
support, bugs, discussion

Routes
routes made with RB
powered by bve-routes.com

Library
links to extensions for your RB object library





Download

Please use our mirror system. Never link directly to the files. Redistributing requires our explicit permission. The program is provided for free with no warranty.

Important note: If you are updating from RouteBuilder 1.x, you can just install 1.4 over your older version. Your settings will be kept.

System requirements: PC running Windows, at least 64 MB RAM, at least 12 MB Harddisk free space. BVE 2.x installed, TrackViewer and StructureViewer supported. Acrobat Reader to read the manual. Not all BVE 4 features are supported, and due to downwards compatibility issues of BVE 4, there may be problems running routes in BVE 4. You are welcome to discuss this in our forum.

get RouteBuilder 1.4.2 (complete install) NEW
Filesize: 6.5 MBytes (using mirror 1 of 1 - 16581 (all versions: 26787) Downloads)

If you have problems:

1. read the manual.
2. go to the support forum and read the posts.
3. if your problem remains, post your question to the forum. Don't write emails.

New in RB 1.4.2

- bugfixes (bound objects rotation, pitched secondary tracks outside grids)

New in RB 1.4.0

- basic BVE 4 support
- minor bugfixes

Additional Downloads

  • blender-to-b3d B3D-Exporter version 0.2 for Blender by Uwe Post (read the readme.txt in the zip file!!) NEW
  • Japanese.lng Japanese language file by Katori Dentetsu
  • How to build a tunnel demo project (right click, save as ... to your RB folder)
  • Deutsches Handbuch (für RB 1.0) (PDF, 800 K, Rechtsklick, speichern unter...) Deutsches Handbuch für RB 1.3 folgt.
  • RB_SDK.zip Software Development Kit 2.0 for making Addons for RB 1.1 and newer. Examples in Delphi and C++ are included. (RB 1.0 Addons are not compatible with RB1.1)
  • TChinese.lng Updated Traditional Chinese language pack for RB 1.2 by studentwok

New in RB 1.3.0

- simplified track laying using the keyboard
- 3D panorama preview
- new manual

New in RB 1.2.6

- bugfixes
- experimental support for pitched secondary tracks

New in RB 1.2

- freeobject binding to tracks
- (limited) csv object support
- signals
- no more wallids, just select the wall object (same for platforms, poles, grounds)
- import and export of regions, some of which are in a trackwork library in the setup
- station sounds (arrival, departure)
- manual updated
- many bugfixes and small improvements

New in RB 1.1.7

- working marker usage (at last)
- object ids taken from b3d files
- additional Trackside Scenery Objects (TSO)
- groundless building
- more grid track buttons
- bugfixes
- TSO are drawn as frames in the editor window
- curve banking factor can be changed
- freeobjects can be locked into place

New in RB 1.1.5

- point sounds are back
- some small export improvements
- 3D preview crash fixes
- corrected tutorial files
- corrected frensh language file
- missing crack1.b3d file added
- awareness of available night versions of objects (objectname.b3d, objectname_night.b3d)
- Change Properties: Form to change fog, speedlimit etc for the world or area
- Track properties dialog non modal
- move everything handles height and scale
- overview map filename and scale can be set in project properties
- bugfix in timetable
- RBAStationsigns addon can do "hanging" signs
- deleting grid root connection not possible anymore (messagebox, todo: language)
- improved secondary curve export (curve radius = primary radius when parallel)
- undo (Ctl+Z, limited to editor actions like moving, adding, deleting)
- auto-button in Trackdef for max curve radii
- editor and export using alternate curve algorithm (experimental!)
- paste all doesn't paste special track type anymore
- cursor cannot be set at positions x<0 or y<0. Move everything to >0 if needed.
- night export (experimental, and you need objects with night versions, currently there is only one, the misc\lampstand1.b3d)
- how-to-projects included. Please have a close look at them. They explain how to do certain layouts.
- many new objects in the library (i.e. third rail tracks, left and right). Some textures had been in 24bit color depth, these have been changed to 8bit. To use certain objects (platforms etc), you have to add them to your definition list.

Not all language files have been updated. If you want to contribute, contact us.

 

 

this webspace provided by bve-routes.com | read the disclaimer | contact webmaster |