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News
stay up-to-date
Download
get the program
About
what RouteBuilder can do
Forums
support, bugs, discussion
Routes
routes made with RB
powered by bve-routes.com
Library
links to extensions for your RB object library
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Download
Please use our mirror system. Never link directly
to the files. Redistributing requires our explicit permission. The
program is provided for free with no warranty.
Important note: If you are updating from RouteBuilder
1.x, you can just install 1.4 over your older version. Your settings
will be kept.
System requirements: PC running Windows, at least
64 MB RAM, at least 12 MB Harddisk free space. BVE 2.x installed, TrackViewer
and StructureViewer supported. Acrobat Reader to read the manual. Not
all BVE 4 features are supported, and due to downwards compatibility issues
of BVE 4, there may be problems running routes in BVE 4. You are welcome
to discuss this in our forum.
get RouteBuilder 1.4.2 (complete install)
NEW
Filesize: 6.5 MBytes (using mirror
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16581 (all versions: 26787) Downloads)
If you have problems:
1. read the manual.
2. go to the support forum and read
the posts.
3. if your problem remains, post your question to the forum. Don't write
emails.
New in RB 1.4.2
- bugfixes (bound objects rotation, pitched secondary tracks
outside grids)
New in RB 1.4.0
- basic BVE 4 support
- minor bugfixes
Additional Downloads
- blender-to-b3d B3D-Exporter version
0.2 for Blender by Uwe Post (read
the readme.txt in the zip file!!) NEW
- Japanese.lng Japanese language file by
Katori Dentetsu
- How to build
a tunnel demo project (right click, save as ... to your RB folder)
- Deutsches Handbuch (für
RB 1.0) (PDF, 800 K, Rechtsklick, speichern unter...) Deutsches
Handbuch für RB 1.3 folgt.
- RB_SDK.zip Software Development Kit 2.0 for
making Addons for RB 1.1 and newer. Examples in Delphi and C++ are included.
(RB 1.0 Addons are not compatible with RB1.1)
- TChinese.lng Updated Traditional Chinese
language pack for RB 1.2 by studentwok
New in RB 1.3.0
- simplified track laying using the keyboard
- 3D panorama preview
- new manual
New in RB 1.2.6
- bugfixes
- experimental support for pitched secondary tracks
New in RB 1.2
- freeobject binding to tracks
- (limited) csv object support
- signals
- no more wallids, just select the wall object (same for platforms, poles,
grounds)
- import and export of regions, some of which are in a trackwork library
in the setup
- station sounds (arrival, departure)
- manual updated
- many bugfixes and small improvements
New in RB 1.1.7
- working marker usage (at last)
- object ids taken from b3d files
- additional Trackside Scenery Objects (TSO)
- groundless building
- more grid track buttons
- bugfixes
- TSO are drawn as frames in the editor window
- curve banking factor can be changed
- freeobjects can be locked into place
New in RB 1.1.5
- point sounds are back
- some small export improvements
- 3D preview crash fixes
- corrected tutorial files
- corrected frensh language file
- missing crack1.b3d file added
- awareness of available night versions of objects (objectname.b3d, objectname_night.b3d)
- Change Properties: Form to change fog, speedlimit etc for the world
or area
- Track properties dialog non modal
- move everything handles height and scale
- overview map filename and scale can be set in project properties
- bugfix in timetable
- RBAStationsigns addon can do "hanging" signs
- deleting grid root connection not possible anymore (messagebox, todo:
language)
- improved secondary curve export (curve radius = primary radius when
parallel)
- undo (Ctl+Z, limited to editor actions like moving, adding, deleting)
- auto-button in Trackdef for max curve radii
- editor and export using alternate curve algorithm (experimental!)
- paste all doesn't paste special track type anymore
- cursor cannot be set at positions x<0 or y<0. Move everything to >0
if needed.
- night export (experimental, and you need objects with night versions,
currently there is only one, the misc\lampstand1.b3d)
- how-to-projects included. Please have a close look at them. They explain
how to do certain layouts.
- many new objects in the library (i.e. third rail tracks, left and right).
Some textures had been in 24bit color depth, these have been changed to
8bit. To use certain objects (platforms etc), you have to add them to
your definition list.
Not all language files have been updated. If you want to contribute,
contact us.
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